Computer Facial Animation
Wikipedia
Number of words | 1970 |
Computer science content | medium |
Math content | low |
English language complexity | medium |
Sub-areas covered
- Computer graphics
Learning objectives
- to acquire basic vocabulary related to facial animation
- to become familiar with different 3D-animation systems
- to gain understanding of the major problems connected with speech animation
Keywords
Summary
A fairly general text about facial animation in computer graphics. It contains a short history of facial animation from the Facial Action Coding System, which defines 64 basic facial Action Units, to films like: The Matrix or The Lord of the Rings. The second part describes animation techniques: 2D animation, 3D animation and speech animation.
Tekst traktuje w sposób ogólny problem komputerowej animacji twarzy. Pierwsza część zapoznaje nas z historią tego zagadnienia poczynając od roku 1978, gdy pierwszy raz pojawił się FACS (Facial Action Coding System) zawierający 64 podstawowe jednostki ruchu twarzy, na animacji twarzy w filmach takich jak Matrix, czy Władca Pierścieni kończąc. Dalsza część tekstu zapoznaje nas z technikami używanymi w komputerowej animacji twarzy. Po kolei omawiane są techniki 2D, 3D i animacja mowy.
Pre-reading questions
- Students are given pictures of human faces and try to guess what emotions they show.
- What is the number of facial muscles?
- Why are facial expressions so important in our lives?
- Where can facial animations be used?
- What is the rendering process in computer graphics? What is the motion capture technique?
See also: